Earth Ruins- The planet lies broken and dying. Wars and environmental neglect have rendered the surface uninhabitable. Scattered amongst the shattered remnants of the old nations, surrounded by the flooded, irradiated, polluted regions, the last of our planet-dwellers live a harsh and brutal existence. Raw materials are the only reason to return back down to our old home, collected by the corporations in tightly sealed and monitored mining operations. The desolate terrain is cast into shadow, massive swaths of darkness punctuated by the occasional glare of unobstructed UV. home to mutants and those who cannot find their way to the floating cities, do you dare risk a trip down to the desolate wasteland that once housed the human race?

Lyra Station - This is the seat of AGIS corporation. The station itself is a genetic factory utilizing classified technology stemming from the conduit. It houses the consortium, the central leadership of the AGIS company and is controlled by a fabricant known as Lyra who is directly integrated into the core while clones run the day to day agendas. security is composed of AGIS combat model fabricants who, either through genetic tampering or conduit technology, are able to move through the structure in short jumps. this floating world moves from one orbit to another, allowing it to be a centralized go between in travel from Earth, Mars and more extreme reaches of the solar system. It also offers training and schooling, giving outsiders a tantalizing glimpse into the secrets of their genetics empire.

Mars- It’s a red carbon dioxide rich planet with an atmosphere that amounts to merely 1% of earths. War torn and splintered factions still struggle for a handhold in the mineral rich environment. The land hints at hidden resources in a geology that dates 4.6 billion years with micro organisms frozen in solid ice. Genetics research, mineral extraction, Terraforming operations, cloning and ever-evolving technologies are but a few of the reasons so many have pushed the limits of this new frontier. Solar storms and cosmic radiations keeps the surface bombarded with deadly levels of radiation, dust storms and changes in temperature keeps the environment hostile. The red planet is not easily approached or lived in and is not for the faint of heart. Mars is a deadly arena of roleplay where survival is an art form. The average roleplayer might need to be savvy of certain information before venturing out into the red dunes composed of Iron Oxide. this is also the primary combat area, where meter and roleplay have joined to create a unique experience found only in Insilico Roleplay. Mars remains the dedicated combat location of the sim and this means aside from a few safe zones in the areas, that you when roleplaying here you may be attacked at anytime for any reason (rp reason) with or without your consent. 

Cyberspace- much like the internet of the past, Cyberspace is the world wide web. unlike the more basic system of the 20th Century, this is the ultimate experience. a place where you can be anything and everything you want. connected via the neural net that every child is born with, it transports your conscious into a world where only your imagination limits you. but it's not all fun and games, for hackers and cyber terrorists lurk as well. it can be a place of fun, games...or destruction. digital mainframes designed to prevent hacking and viruses can be constructed and destroyed within a matter of minutes...or can set off silent triggers that find you under attack by some of the most sophisticated systems a corp can buy. you can find anything, buy anything and be anything...but what price are you willing to pay

Insilico City- Built over 150 years ago, Insilico is the oldest airborne city. The structure used to be a strategic dock, having been planned and constructed mostly by Gemini Cybernetics. It is a dark metropolis, slowly floating thousands of meters high above the surface. It is one of many cities, serving as the last airborne asylums for the small extant human population that has been forced there. the City lies at the edge of the atmosphere to escape the corroding effects of the pollution and radiation on the city's hull over time. here you will find every type and walk of life imaginable. Glittering corporate buildings tower over the dark alleys where the Underground struggle. Syndicates control the dark underworld as Corporations focus on the bottom dollar. IPS roams the streets as strippers perform in the clubs. friend or foe, who can you really trust in this dark City as it floats lazily above the destruction of Earth?

Views: 335


You need to be a member of INSILICO to add comments!


Latest Activity

Forestheart Resident updated their profile
Apr 2
Forestheart Resident left a comment for Forestheart Resident
"The 3 pics you see here are some of the roles I play on Secondlife. The pics were taken in my office where I work as a Bounty Hunter. I also run a couple of clubs, some manufacturing, a couple of clothing stores, and various other enterprises.I am…"
Apr 2
Forestheart Resident left a comment for Forestheart Resident
Apr 2
Tyler the Drifter commented on StarRavenSAT's blog post INN Radiocast: January Round Up
"Finally some good news ;)"
Mar 15
Angel Eleven updated their profile
Feb 21
Andrea Rain commented on Abeus's blog post [OOC] Phase 497 (AKA A New Website
"OK, so the the pics are still there, it's just the menu link that has been removed. I was able to reach my pics using a link from my browser history. "
Feb 16
Andrea Rain commented on Abeus's blog post [OOC] Phase 497 (AKA A New Website
"So... I just came here to download the pics I had posted (in case I've lost the copies on my hard-drive), and I can't get access to photos at all. How do I get around this?"
Feb 16
Jadzia sak updated their profile
Feb 11

© 2017   Created by SKiLLS.   Powered by

Badges  |  Report an Issue  |  Terms of Service