Dinetah is the seat of D'naa culture in the northern hemisphere of the planet. It houses half a dozen clans and is divided into sections. The area was claimed during the destruction of Wayfar colony allowing the clans to unite and rebuild their new home over the ruins of the once towering city. The clans involved focused on utilizing the materials used in the civilian colony to create their own home.
The residential district is home to the majority of residents with houses built directly in the rock face for the purpose of protection and shielding from radiation. The streets themselves are covered in sand and the areas temperature is regulated as well as the breathable atmosphere generated at this level. Houses are small with round doors and open windows to allow light to filter through their domicile.
The market district changes often depending on nomadic caravans and trade seasons to pick up, usually they reside around the western side of the city and compose of an assortment of tents and posts. The traders deal and barter with salvage and other assorted goods collected from throughout Mars.
The science district also houses the engineers who maintain the geothermal power source as well as the biologically engineered life forms. Planetary engineers and geneticists operate within the labs to help create food, weapons, energy, materials, fabrics and other necessities of the D'naa society. A vast majority of the materials created are recycled or reverse engineered from conquered sources.
Eugenics has always been of interest to the D'naa by selectively improving human traits by designating castes within their culture. While no one caste is inferior to another they all rely heavily on one another. Some clans hold a higher value on bloodlines and breeding than others and ensure that the correct offspring is entered into the caste befitting their strengths. Genetics has taken this to a new level allowing some clans to selectively boost performance in a castes' specific area of expertise. While it is not widely accepted within D'naa society, it is also associated with cybernetics and other such augmentations done from outside sources.
Dinetah has, due mainly to its success, grown to envelop nomadic cultures and trade. While this is not entirely new it is an important mark in their cultural preferences. D'naa are known for their secrecy and unwillingness to conduct affairs with the outside world, however through the use of their cousins the nomads, they are able to create a buffer or cultural barrier to conduct trade. The hanger in Dinetah operates as a space port as well, allowing nomadic ships to lift off out of the hanger to export to Earth or other parts of the planet. This tolerance for trade and willingness to allow nomads to come and go has opened avenues and relations with other cultures more so then previously encountered within the confines of their society.
The gardens in Dinetah are botanical in nature and house a collection of bio-engineered life forms from various sources. The origin of the flora on Mars come mainly in part from AGIS terraforming operations in conjunction with LOTUS efforts to heat up the cold planet. The majority of the flora has been engineered during the last few decades and include genetically engineered life forms capable of reproducing themselves across the globe. They are specifically designed to thrive in the thin atmosphere and harsh conditions on the planet and over the past twenty years have managed to migrate over one third of the planets surface. The planet has heated up over the hundreds of years of terraforming efforts and the atmosphere has become substantially thicker due to planetary engineering. While terraforming is a controversial issue among the D'naa, many have adopted the plant life and altered them enough to produce food, medicine and oxygen for themselves. Their efforts can be seen locally across the Martian landscape as well as within the botanical gardens within Dinetah. Geneticists, biologists and ecologists spend a great deal of time reverse engineering and manipulating the AGIS created flora for D'naa use. What this implies on a broader scale is yet to be seen.
Spirituality is at the heart of D'naa culture and the spiritual district offers guidance and serves as a bridge for warriors to cleanse themselves for their battles. It is common practice among D'naa to seek out the consult of lore keepers who have spent most of their lives conditioning their minds to catalog their history, information as well as bloodlines for the sake of knowledge. Each lore keeper is responsible with remembering their specified field of knowledge and are found as intermediaries in storing and retrieving information. While this form of information exchange may be viewed as archaic to an outsider it is as much a mental exercise as well as a means for ensuring information cannot be willingly accessed by enemies. It is unknown whether lore keepers are aided by a form of genetic tampering or if they master their memories as an act of sheer will. One thing remains certain, they are revered and essential to all D'naa culture.
D'naa dress code is one of convenience and comfort. Preferring light weighting engineered fabric with freedom of movement is their stock and trade. Every D'naa adorns similar attire outside of the confines of their homes. Hoods, masks and portable micro-processing units are all standard for any warrior venturing outside of Dinetah. They are often found with a bladed weapon either a knife or tomahawk with microfilament edges for slicing into enemy pressure suits. D'naa often can be found using thermoptic camouflage making locating and tracking one nearly impossible, which has allowed them to conduct guerrilla warfare for generations.
Within the confines of a D'naa home you will find a variety of dress attire that caters to each clan's unique outlook and upbringing. Tattoos and loosely fitting robes and clothing of various color are common among the youth while heavier attire is usually reserved for the elders. Freedom of movement is important to their lifestyle and a D'naa is never found without being within arms reach of a weapon. They are taught at a young age that their weapons are an extension of themselves as much as their arms or legs. While the D'naa attire changes from person to person they do share a tribal dress which reflects their cultural ties. Often adorned with trophies from battles or stolen technology they are a diverse people of color. The more flamboyant outfits are reserved for ceremonial purposes and consist of some of the more unique forms of design within their society. Head dresses, masks, feathers and trophies mark ceremonial attire as well as much sought after silk and other processed materials not entirely naturally engineered. Most are stolen, some are mimicked others are engineered from scratch to outfit their people in the comforts of their lives.
The laws governing D'naa society are based a large part on etiquette and mannerism. While every member respects the opinion of an elder opposing outlooks and positions are respected. While someone caught cheating or breaking a law would be viewed as a form of malicious deviousness in Terran culture it is often viewed as respectful within the D'naa. They see such acts as crafty and creative and will shrug it off or laugh about it. There are however, laws that remain unbroken and taboo among the clans such as incest or collaborating against ones people. The resulting punishment is usually always death.
The D'naa respect simplicity above all things and choose to master the tasks they undertake from day to day. They all carry the honor of their entire family and clan with them and their actions reflect their own clans as a whole rather then individual. The distribution of wealth is a common practice among their culture and an individual hoarding wealth and provisions is always viewed suspiciously. To be a D'naa is to be part of a whole and the acts of the individual while respected is also a direct representation of their beliefs.
An outsider is only allowed access to Dinetah if they are vouched for by a D'naa or nomad. They carry the sentence and burden of taking responsibility of all actions of the guest so no one would vouch for anyone without first understanding this. While we are seeing a growing tolerance with the D'naa for outsiders as marked by the historical peace treaty of Wayfar, outsiders must always remain cautious within their presence. Bringing up conflicting and foreign ideas or ignoring polite etiquette is a sure way of being kicked out of Dinetah at the very least.
Lastly the D'naa language creates a barrier between outsiders and has for centuries eluded trade within cultures. While the nomads remain the intermediaries for the D'naa you will find only a handful capable of communicating with off-worlders. Very few are allowed entrance into their forbidden cities while even less may impose a direct conversation with their society. Take care and respect all local customs and laws if you ever find yourself with the rare opportunity of visiting their homes. Otherwise it may be the last visit you ever make.
Current clans in Dinetah:
Light Water - Engineers and Scientists
Red Wind - Warriors and Marauders
Feather People - Lore keepers and Spiritual
Tower House - Medicinal
Nomads - Traders and barters
Castes of the D'naa
Engineers - Technicians and upkeep
Scientists - Research and development
Medical - Healers and surgeons
Marauders - Plundering and warriors
Lore Keeper - Spiritual advisers
Wanderer - Travelers and scouts
Shaman - Ceremonies and Rituals
Voiceless - Directionless, outcast